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Ethan L. Lupinski

  • home
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  • Contact me
Cover art by Sam Dimaano​

Cover art by Sam Dimaano​

Imagination Heights

January 31, 2019

Imagination Heights is a turn-based RPG about a young group of kids having an adventure in their city, altering their landscapes with their imagination. Draws inspiration from EarthBound and Octopath Traveler for the presentation.

Battle sequence

Imagination Heights is a game that was developed during Global Game Jam 2019. The game was built around the theme “What Home Means to You.” My team drew inspiration from EarthBound and Octopath Traveler while developing the game. Unity was used in the development of this game.

My responsibility to the team was creating shader materials for the game. The shaders I created were primarily used in the battle sequences of the game.

I began with Unity’s unlit shader base as a starting point. A designated “center point” is assigned, also making the property available so that a user can move it along the X and Y axis. The center point is where the MainTexture will be centered around. To simplify the explanation visually, I used lines to make things easier to understand

The user also has the ability of the speed of the line generation and can increase the amount of “points” that are created. Creating more points will mean adding more points from which the lines can center around, creating a more twisted look. This shader, along with a more simplified scrolling texture shader, was created and used at random during battle sequences.


Gamplay Footage

Play Imagination Heights on itch.io

Credits

Head Designer: Matthew Kataryniak

Programmers:

Matthew Kataryniak

Scott Siri

Donovan Westwater

Anthony Rios

 

Artists:

Alexandra Novichkova

Alexis Smith

Jelani Haynes-Prescott

Tim Nieto

Allison Wong

Dan Han

Ethan Lupinski

Joseph Atta

Sam Dimaano​

 

Audio:

Joel Schechter

Joshua Almonte

 
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