Imagination Heights is a game that was developed during Global Game Jam 2019. The game was built around the theme “What Home Means to You.” My team drew inspiration from EarthBound and Octopath Traveler while developing the game. Unity was used in the development of this game.
My responsibility to the development of Imagination Heights was to develop shaders for the battle scenes. I used Unity’s unlit shader base to begin. The shader is designed to allow the user to move the center point of the shader along a x and y axis. The user also has the ability to adjust the speed of the line generation and can generate additional “circles” within the material from which lines can be generated from. This shader, along with a simple scrolling texture shader, were used during the battle scenes and for a background building.