StoryBook AR

StoryBook AR is a Unity-based project created under the I-CORPS grant. The project was made with the intention of helping new users create augmented reality applications. StoryBook AR was heavily built upon the Vuforia SDK.


I used C# editor scripts to create a customized window for the user. This window will do most of the work for the user. Fields are available for whether the user wants to add a shader material to either a image object or another game object. I created default shaders to come with the package for users to make use of. The StoryBook AR window will also attach an additional to the object if the material is one of the default shaders. The script is for animating the shader so the user won’t have to worry about it.

I also included a section for attaching default scripts to a text object to animate it. The user can use the check boxes to toggle which scripts they would like to use. The scripts are further simplified in the Inspector with additional editor scripts, letting the user only have to worry about the text speed and the animation duration.

During this project, I was able to produce a proof-of-concept application for my professor, Jessica Ross. The application was used in Professor Ross’s MFA work. The application was used to shuffle through progression photos of her artwork and included a voice over explaining the progress. All the user had to do was utilize the phone with the installed .apk and scan the symbols printed in the book. Her work was based on a story from The Arabian Nights, so I had stylized the visuals to match the theme of the story.


If you would like to view the project, you can visit my repository on GitHub.